Well, after many many arduous hours of work THE SUBLIMINAL RELIGION will be published and released on December 1, 2011!
This is my baby, and has been a culmination of my many artistic influences, including Orwell's 1984 and Mieville's The City & the City, for a long time now. The subliminal research that I did was fascinating to me, as were the characters that grew with me to traverse the cracked streets of New York City and Brooklyn in a time not too far removed from ours. I hope everyone enjoys this book, as much as I have loved being a part of its creation.
The dystopian speculative thriller involving subliminal messaging, Disney, the Tea Party and two young film students trying to avert disaster will finally see the light of day thanks to a small Amazon press and Rune Works, and it will be available in a gorgeous trade paperback for $12.99 and as an e-book as well.
Pre-orders are currently taking place now through a cut-off date (that will be announced in November), and anyone who pre-orders is guaranteed a SIGNED copy!
I hope you all love this!
The William A. Higinbotham video game archive, museum, and interactive game studies laboratory at Stony Brook University is here!
After more than two years of labor, Professor Raiford Guins, along with the help of SBU Librarians Kristen Nyitray and Hélène Volat, have launched an amazement in the fields of historiography and game studies: the William A. Higinbotham Game Studies Collection!
The name comes from the Brookhaven National Laboratory's own genius, inventor, and innovator William A. Higinbotham, who along with working on the atomic bomb created what many consider to be the first ever interactive video game in "Tennis for Two".
The archive's state of the art facility, located on the Stony Brook University campus, features working video games as they were played in their contemporary environment - for example, the NES Super Mario Bros. game is playing on an actual CRT TV and not a plasma flat-screen, like many currently play it on their Wii's at home. It has been Professor Guin's brainchild for years now to have game studies archived in an interactive manner whereby they can be studied in a way that reflects the historic period that they were first used in.
"The Beginnings of Video Games": Special Event at the Museum of the Moving Image was held on October 1, 2011 to mark an era of exciting new ways to study and enjoy the invigorating nuances of "Tennis for Two" and all games, which have become more than a fascination, but are now a staple of society throughout the world and therefore, deserve due place in the annals of history.
Professor Raiford Guins of the Department of Comparative Literary and Cultural Studies (SBU), Kristen J. Nyitray, Head of Special Collections and University Archives/University Archivist (SBU), and Peter Takacs of Brookhaven National Laboratory (BNL) have been awarded a $9,000 joint seed grant from SBU and BNL to produce a documentary film on the history of the world's first interactive computer game "Tennis for Two" and the current efforts to reconstruct the game. William A. Higinbotham designed "Tennis for Two" in 1958 at BNL.
Read the entire Examiner article Here.
I have turned the tide and started on my journey. Words and Worlds hang in the balance and I am writing it all down before the RJ Tower! Read about my newest novel on CyberwarSeries.com